Ah, come on guys, your not even giving me a chance!!
Reality is, as plain as the web site is, I really do have programming experience.
The simulator is planned to be a true 3D world "attempting" to simulate sniping operations as close as possible. Now, the undertaking is huge, but the plan is to go about it slowly and steady. With a long development cycle, but lower featured releases consistently being released. Work is already in progress, but will not get going full speed until about july. The goal is a playable one mission demo with LIMITED features by early next year. It will be first person.
Now, I fully understand the difficulties modeling ballistics, wind, mirage, etc. But, many people thought modeling fluid dynamics in a flight simulator was a nightmare also, but then a guy did it with X-Plane, and has a very loyal following. I hope to achieve the same. There is no way to make a perfect simulator, as I'm not going to get into hardware and have a rifle control stick built. But it can model reading mirage, using mil-dots, hitting moving and unpredictiable targets, model ballistics to include changing weather conditions, all very valuable things, and the same time, be fun. None of the FPS games out there even remotely come close to modeling how it really is. I am going to give it a whirl, and I have some resources I can tap here also to help out. Plan is to always have a free 1 level demo, with full version for $10.
MEL